JVS-PAC operation
To control MAME and frontends you can use "shift-keys". It works by putting the JVS-PAC in shift-mode by holding down player 1 start, and then enter a secondary input.
"Shift key" sequences
Player 1 start + | Action |
player 2 start | ESC |
player 1 left | Enter |
player 1 right | Tab - enter MAME menu |
player 1 up | ~ - volume adjustmests++ in MAME |
player 1 down | p - pause MAME |
player 1 button 1 | 5 - increase credit |
player 1 button 2 | INS-speed up MAME |
player 1 button 3 | F2 - MAME test key |
player 1 button 5 | switch to default keyboard mapping |
player 1 button 6 | switch to MVS keyboard mapping (see below) |
Default Keyboard mapping
Cabinet Input | Keyboard mapping |
Cabinet related | |
credit increase slot 1 | 5 |
credit increase slot 2 | 6 |
player 1 serivce button | 9 |
player 2 serivce button | 0 |
test button | F2 |
Player 1 controls | |
player 1 start | 1* |
player 1 left | cursor left |
player 1 right | cursor right |
player 1 up | cursor up |
player 1 down | cursor down |
player 1 button 1 | left CTRL |
player 1 button 2 | left ALT |
player 1 button 3 | space |
player 1 button 4 | left SHIFT |
player 1 button 5 | z |
player 1 button 6 | x |
player 1 button 7 | c ** |
player 1 button 8 | v ** |
Player 2 controls | |
player 2 start | 2 |
player 2 left | d |
player 2 right | g |
player 2 up | r |
player 2 down | f |
player 2 button 1 | a |
player 2 button 2 | s |
player 2 button 3 | q |
player 2 button 4 | w |
player 2 button 5 | i |
player 2 button 6 | k |
player 2 button 7 | j** |
player 2 button 8 | l** |
**) Depends on I/O board capabilities
MVS layout
This is a special mapping some people like to use when playing SNK Neo-Geo games on control panels with 6 button Japanse layout. Numbers in figure indicate button number. Shift keys are always the same, regardless of layout.page was last modified: December 02 2015 06:53 UTC